Yoimiya build recommendations


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Yoimiya
Usage
?D
Weapons
  1. or
  2. or
Artifacts
  1. and
Artifact stats priority
  • sands — atk%, em
  • goblet — pyro dmg
  • circlet — crit rate, crit dmg
Substats priority
  1. crit rate, crit dmg
  2. atk%
  3. em
  4. er
  5. atk
Talents Priority
  1. attack
  2. skill, burst
Notes

Regarding Weapon Choices


This weapon requires Yoimiya to be very close to enemies (~8m). As such, this weapon is recommended only with a good shielder.


This ranking is assuming you're using either Yun Jin or Bennett in your team. While using both Yun Jin and Bennett, this weapon can potentially beat .


This weapon's ranking is assuming low stacks of its passive due to you ideally being close to enemies to consistently hit all attacks in your combo. When at 3 stacks, this weapon can be close to Slingshot [R5]. Use it if it's already built for another character and you don't want to invest in Slingshot just for Yoimiya.


At [R4] this weapon performs better than , and at [R5] performs better than Aqua Simulacra.

Regarding Artifacts


This set is her Best in Slot in the vast majority of situations even when considering inconsistent Burst usage (once every 3-4 rotations).


Usable in Vaporize teams and can be her Best in Slot for teams where she procs Vaporize and Overload (such as teams with a Fischl flex or Fischl + Beidou taser core)


This set has a lot of caveats that generally warrant it being a subpar choice. Its effects proccing is tied to your connection to the servers, so if your ping is above 100 and/or you have an unstable connection (fluctuations), you should avoid this set. Additionally, the RNG nature of its procs makes it unreliable in Vaporize teams as you can't guarantee it working on N1, N3 and N5 (her Vaporized hits).


This set is only recommended to be used with a shielder. This set is also very resin inefficient, so its not recommended to farm for this set specifically.

and
While lacking in power compared to the other options, you will likely have good substats on the 2 piece combinations compared to a full 4 piece set which can compensate.

Regarding Mainstats

Elemental Mastery
A good option if Yoimiya is triggering Vaporize and/or Overload. Having Bennett in the team favours Elemental Mastery sands slightly more than ATK sands, however it is recommended to just use whichever has better substats.

Regarding Talent Priorities

Her Skill has poor scaling which results in individual upgrades not affecting your damage much. Her Burst is also low priority due to it being used once every few rotations in some scenarios (such as when using without an abundance of off field energy) which can reduce its effectiveness.

Usage
?D
Ascension materials
Artifacts
  1. and
Artifact stats priority
  • sandsatk%, em
  • gobletpyro dmg
  • circletcrit rate, crit dmg
Substats priority
  1. crit rate, crit dmg
  2. atk%
  3. em
  4. er
  5. atk
Talents Priority
  1. attack
  2. skill, burst
Weapons
  1. or
  2. or
Notes

Regarding Weapon Choices


This weapon requires Yoimiya to be very close to enemies (~8m). As such, this weapon is recommended only with a good shielder.


This ranking is assuming you're using either Yun Jin or Bennett in your team. While using both Yun Jin and Bennett, this weapon can potentially beat .


This weapon's ranking is assuming low stacks of its passive due to you ideally being close to enemies to consistently hit all attacks in your combo. When at 3 stacks, this weapon can be close to Slingshot [R5]. Use it if it's already built for another character and you don't want to invest in Slingshot just for Yoimiya.


At [R4] this weapon performs better than , and at [R5] performs better than Aqua Simulacra.

Regarding Artifacts


This set is her Best in Slot in the vast majority of situations even when considering inconsistent Burst usage (once every 3-4 rotations).


Usable in Vaporize teams and can be her Best in Slot for teams where she procs Vaporize and Overload (such as teams with a Fischl flex or Fischl + Beidou taser core)


This set has a lot of caveats that generally warrant it being a subpar choice. Its effects proccing is tied to your connection to the servers, so if your ping is above 100 and/or you have an unstable connection (fluctuations), you should avoid this set. Additionally, the RNG nature of its procs makes it unreliable in Vaporize teams as you can't guarantee it working on N1, N3 and N5 (her Vaporized hits).


This set is only recommended to be used with a shielder. This set is also very resin inefficient, so its not recommended to farm for this set specifically.

and
While lacking in power compared to the other options, you will likely have good substats on the 2 piece combinations compared to a full 4 piece set which can compensate.

Regarding Mainstats

Elemental Mastery
A good option if Yoimiya is triggering Vaporize and/or Overload. Having Bennett in the team favours Elemental Mastery sands slightly more than ATK sands, however it is recommended to just use whichever has better substats.

Regarding Talent Priorities

Her Skill has poor scaling which results in individual upgrades not affecting your damage much. Her Burst is also low priority due to it being used once every few rotations in some scenarios (such as when using without an abundance of off field energy) which can reduce its effectiveness.