Diluc build recommendations


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Diluc
Usage
?F
Weapons
  1. or
  2. or
Artifacts
  1. or
    or
Artifact stats priority
  • sands — em, atk%
  • goblet — pyro dmg
  • circlet — crit rate, crit dmg
Substats priority
  1. crit rate, crit dmg
  2. atk%
  3. em higher prio in Vaporize/Melt comps
  4. er
Talents Priority
  1. attack
  2. skill
  3. burst
Worth noting that Diluc's constellations boost his Elemental Skill's damage, so talent prioritization can vary from player to player
Notes

Diluc has a number of combos he can do during his uptime.
N = Normal Attack, E = Elemental Skill, Q = Elemental Burst (N2 would equal 2 Normal Attacks)
His most common combo is Q N2 E N2 E N2 E. This fits perfectly into the buff window of his teams.

For high upfront damage, use Q E N1 E N1 E N1. This falls off significantly if the enemy isn't killed within this window.

A full rotation combo can look similar to Q N2 E N2 E N2 E N4 N3 E N1 E E. An example video can be found here.

Regarding Weapon Choices
These placements assume strong ATK buffs such as Bennett, as Diluc is commonly played with them present in his party.


This weapon falls off considerably when strong ATK buffs are not present, still being a top tier option but similar in power to the weapons ranked directly below.


This placement assumes you can maintain high stacks of the weapon effect. If you find yourself being hit often, a low-stacked Serpent Spine will find itself falling significantly in potential. This weapon scales well with refinements, having the potential to be Diluc's best weapon.


This weapon matches while shielded. While unshielded, it loses some potency but is still a strong weapon tied with a low refined Rainslasher.


This weapon should only be used in teams where Diluc is consistently Vaporising his attacks. This weapon scales well with refinements, potentially surpassing at [R5].

Regarding Artifact Sets


Generally the best go to set for Diluc due to how easily Diluc can stack the Pyro Damage effect, while his burst imbues his Normal/Charged Attacks with Pyro.


For those who are still reluctant on farming for Crimson Witch of Flames (Pre-AR 45), this will still provide a fairly decent increase in DPS as a large portion of his damage is tied into his Normal Attack talent.

Regarding Main Stats Priority

If Diluc is run alongside Xingqiu where he can trigger Vaporize very often, he can run EM sands as an alternative to ATK sands as EM boosts Diluc's reaction damage significantly.

Usage
?F
Ascension materials
Artifacts
  1. or
    or
Artifact stats priority
  • sandsem, atk%
  • gobletpyro dmg
  • circletcrit rate, crit dmg
Substats priority
  1. crit rate, crit dmg
  2. atk%
  3. em higher prio in Vaporize/Melt comps
  4. er
Talents Priority
  1. attack
  2. skill
  3. burst
Worth noting that Diluc's constellations boost his Elemental Skill's damage, so talent prioritization can vary from player to player
Weapons
  1. or
  2. or
Notes

Diluc has a number of combos he can do during his uptime.
N = Normal Attack, E = Elemental Skill, Q = Elemental Burst (N2 would equal 2 Normal Attacks)
His most common combo is Q N2 E N2 E N2 E. This fits perfectly into the buff window of his teams.

For high upfront damage, use Q E N1 E N1 E N1. This falls off significantly if the enemy isn't killed within this window.

A full rotation combo can look similar to Q N2 E N2 E N2 E N4 N3 E N1 E E. An example video can be found here.

Regarding Weapon Choices
These placements assume strong ATK buffs such as Bennett, as Diluc is commonly played with them present in his party.


This weapon falls off considerably when strong ATK buffs are not present, still being a top tier option but similar in power to the weapons ranked directly below.


This placement assumes you can maintain high stacks of the weapon effect. If you find yourself being hit often, a low-stacked Serpent Spine will find itself falling significantly in potential. This weapon scales well with refinements, having the potential to be Diluc's best weapon.


This weapon matches while shielded. While unshielded, it loses some potency but is still a strong weapon tied with a low refined Rainslasher.


This weapon should only be used in teams where Diluc is consistently Vaporising his attacks. This weapon scales well with refinements, potentially surpassing at [R5].

Regarding Artifact Sets


Generally the best go to set for Diluc due to how easily Diluc can stack the Pyro Damage effect, while his burst imbues his Normal/Charged Attacks with Pyro.


For those who are still reluctant on farming for Crimson Witch of Flames (Pre-AR 45), this will still provide a fairly decent increase in DPS as a large portion of his damage is tied into his Normal Attack talent.

Regarding Main Stats Priority

If Diluc is run alongside Xingqiu where he can trigger Vaporize very often, he can run EM sands as an alternative to ATK sands as EM boosts Diluc's reaction damage significantly.